Computing absolute values in C/C++
C includes various functions for computing the absolute value of a signed number.  C++98 implementations add the C functions to namespace std, and it adds abs() overloads to namespace std so std::abs works on everything.  For a long time Mozilla used NS_ABS to compute absolute value, but recently we switched to std::abs.  This works on many systems, but it has a few issues.
Issues with std::abs
std::abs is split across two headers
With some compilers, the integral overloads are in <cstdlib> and the floating point overloads are in <cmath>.  This led to confusion when std::abs compiled on one type but not on another, in the same file.  (Or worse, when it worked with just one #include because of that developer’s compiler.)  The solution was to include both headers even if only one was needed.  This is pretty obscure.
std::abs(int64_t) doesn’t work everywhere
On many systems <stdint.h> has typedef long long int64_t;.  But long long was only added in C99 and C++11, and some compilers don’t have long long std::abs(long long), so int64_t i = 0; std::abs(i); won’t compile.  We “solved” this with compiler-specific #ifdefs around custom std::abs specializations in a somewhat-central header.  (That’s three headers to include!)  C++ says this has undefined behavior, and indeed it’ll break as we update compilers.
std::abs(int32_t(INT32_MIN)) doesn’t work
The integral abs overloads don’t work on the most-negative value of each signed integer type.  On twos-complement machines (nearly everything), the absolute value of the smallest integer of a signed type won’t fit in that type.  (For example, INT8_MIN is -128, INT8_MAX is +127, and +128 won’t fit in int8_t.)  The integral abs functions take and return signed types.  If the smallest integer flows through, behavior is undefined: as absolute-value is usually implemented, the value is returned unchanged.  This has caused Mozilla bugs.
Mozilla code should use mozilla::Abs, not std::abs
Unfortunately the only solution is to implement our own absolute-value function.  mozilla::Abs in "mozilla/MathAlgorithms.h" is overloaded for all signed integral types and the floating point types, and the integral overloads return the unsigned type.  Thus you should use mozilla::Abs to compute absolute values.  Be careful about signedness: don’t assign directly into a signed type!  That loses mozilla::Abs‘s ability to accept all inputs and will cause bugs.  Ideally this would be a compiler warning, but we don’t use -Wconversion or Microsoft equivalents and so can’t do better.
As a brief footnote, people wondering why all the standard integral
absfunctions return the signed type may find this Stack Overflow question informative.Comment by Jeff — 30.04.13 @ 11:17
If only you could write
template<typename T> unsigned T Abs(T t) { return t >= 0 ? (unsigned T)t : (unsigned T)(-1 ^ t) + 1; }(I hope this works, given that there’s no preview…)
(Side note: why do you need const T t when T is a primitive type?)
Comment by Neil Rashbrook — 01.05.13 @ 04:36
It’s possible to write a
template<typename T> MakeUnsignedcontaining a membertypedefthat does that. C++11<type_traits>hasstd::make_unsignedthat does exactly this, and nothing in it requires C++11. I imagine we’ll pick it up at some point, too, inmozilla/TypeTraits.h.There’s no particular reason to use
const T texcept (perhaps) extra clarity about the parameter not being modified.Comment by Jeff — 01.05.13 @ 10:29